Virtual Reality
Virtual Reality is already being used in many industries beyond gaming, for real life education and calming purposes and objectives such as: meditation, mindfulness, fitness, stress relief, overcoming fears/phobias/depression/anxiety including PTSD, virtual travel, medical education, nutrition information, and health literacy around understanding anatomy and the human body. Doctors are using VR to practice surgeries, teach families about complicated medical treatments, and to distract patients from unpleasant or painful procedures. Applications are starting to allow users to see and understand how their facial expressions contribute to their conversations and relationships. Eventually it will be commonplace to see training programs for healthy cooking simulations, sporting or body movement intelligence techniques, how to react during life threatening situations, simulating potential home improvement jobs, picking out food from local farmers, be able to travel to the moon, explore deep sea wrecks, virtually network and collaborate on projects, or just hang out with those too far away. As the technology improves, these experiences are going to feel more real, and provide far more value. At the Wellness Club, we also have a stationary bike where you can bike anywhere in the world (like the coast of Ireland, the 101 down California, or the bank of the Hudson River across from Manhattan).